Curufidor the Second

Male Elven Bandit

He is an adult elf with blue eyes, long flowing light-brown hair, a clean shaven face, and light brown skin.

Personality Traits: Irritable.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 672 AC (Age 128)

Orientation: Bisexual

Home: None

Settlement: Oronwher Town

Mother: Tinunna Luce

Father: Voroon the First

Statistics

STRDEXCONWISINTCHR
6 14 8 8 11 11
-2 +2 -1 -1

ACHPPassive
Perception
Speed
13 14 9 30 ft.

Alignment: lawful good

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +1, Sleight of Hand +4, Deception +2, Acrobatics +4

Abilities:

  • Fey Ancestry. Curufidor has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Curufidor can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Curufidor knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 25 gp 1 sp 4 cp Amethyst dangle earrings A pair of copper earrings, with small amethyst stones hanging.
1 5 gp Clothes, costume 4 lbs.
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 cp Flask or tankard 1 lb.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 8 sp 4 cp Money Pouch Curufidor's money pouch. It has 2 gp, 18 sp and 4 cp in it. ½ lb.
1 3 gp 7 sp 5 cp Quartz ring A electrum ring, with 1 small a quartz stone inset.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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