Annada the First
Female Elven Housekeeper
She is an adult elf with green eyes, long tied back blond hair, and light brown skin.
Personality Traits: Kind, Honest.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 583 AC (Age 217)
Orientation: Hetrosexual
Home: Lord of Oronwher Town Caranfin's Manor
Settlement: Oronwher Town
Spouse: Ingwio the First
Mother: Urweas the First
Father: Curufinher the First
Children
- Urweas the Second - age 8 ♀
Siblings
- Amroel the Second - age 250 ♂
- Emeldiel the Second - age 123 ♀
- Caranhil - age 68 ♂
Half-Siblings (Mother's Side)
- Findelnar the Second - age 288 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 12 | 11 | 9 | 11 | 10 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Medicine +2
Abilities:
- Fey Ancestry. Annada has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Broken arrow | A broken arrow, missing its tip. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Ingwio" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 2 gp 5 sp 6 cp | Money Pouch | Annada's money pouch. It has 2 gp, 3 sp and 26 cp in it. | ⅝ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |
| 1 | 7 gp 6 sp 6 cp | Splendid Quartz necklace | A copper necklace, with 6 small quartz gems hanging from it. |