Amraor the First
Male Elven Housekeeper
He is an adult elf with blue eyes, a shaved head, a clean shaven face, and light brown skin.
Personality Traits: Idealistic, Tense, Tolerant.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 577 AC (Age 223)
Orientation: Hetrosexual
Home: Edrahihil's Spice Merchants
Settlement: Oronwher Town
Spouse: Aredas the First
Mother: Elebrda Digiffer the First
Father: Anthiil the First
Children
Siblings
- Anai the Second - age 180 ♂
- Nerdan Gaukgirdle - age 144 ♀
- Elion - age 55 ♂
- Indias Digiffer the Second - age 52 ♀
- Indoon Gaukgirdle - age 50 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 14 | 9 | 10 | 11 | 11 |
| +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Persuasion +2
Abilities:
- Fey Ancestry. Amraor has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 gp | Bottle, glass | 2 lbs. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Aredas" engraved on the inside. | |
| 1 | 5 gp | Handaxe | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | Handkerchief | A small square of cloth with Amraor stitched in one corner. | ||
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | Lock of hair | An old looking lock of hair, tied with twine. | ||
| 1 | 2 gp 6 sp 7 cp | Money Pouch | Amraor's money pouch. It has 2 gp, 4 sp and 27 cp in it. | ⅝ lb. |
| 1 | 4 gp | Ram, portable | You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. | 35 lbs. |
| 1 | 2 cp | Soap |