Findien the First
Female Elven Housekeeper
She is an adult elf with grey eyes, long tied back light-brown hair, and olive skin.
Personality Traits: Energetic, Serious, Tolerant.
Alignment: neutral.
Born: 453 AC (Age 347)
Orientation: Bisexual
Home: Elenwir's Cobblers
Settlement: Oronwher Town
Spouse: Findegon the First (Deceased)
Mother: Inelari the First (Deceased)
Father: Fingor the First (Deceased)
Children
- Eneton - age 172 ♂
Siblings
- Tinuvihel Pitole - age 509 ♀
- Finagon Sandbody - age 474 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 12 | 8 | 12 | 13 |
| -2 | +2 | +1 | -1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 5 | 9 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +1, Athletics +0
Abilities:
- Fey Ancestry. Findien has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | "His ugly crime" |
By Nimroas Mornitar Not a particularly famous book, but surprising to the end. |
5 lbs. |
| 1 | Broken arrow | A broken arrow, missing its tip. | ||
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | 10 gp 2 sp 9 cp | Engraved Quartz-studded ring | A gilded copper ring, with 4 medium quartz stones inset and fine engraving work. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 8 cp | Large copper ear hoop | A large copper hoop earring. | |
| 1 | 2 gp 7 sp 4 cp | Money Pouch | Findien's money pouch. It has 26 sp and 14 cp in it. | ¾ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |