Faithful Amaride Thrandon
Female Elven Cleric
She is an adult elf with brown eyes, long tied back auburn hair, and dark brown skin.
Personality Traits: Impatient, Unperturbed.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 408 AC (Age 393)
Orientation: Hetrosexual
Home: Temple of Solina
Settlement: Oronwher Town
Spouse: Amrahieth Thrandon (Deceased)
Mother: Nimrnna (Deceased)
Father: Fingim the First (Deceased)
Siblings
- Eledhain Cameron - age 569 ♀
- Indaloth the First - age 507 ♀
- Indisis the First - age 492 ♀
- Galatod the First - age 395 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 9 | 12 | 10 | 11 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 24 | 11 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Javelin. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Javelin. Ranged Weapon Attack: +1 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +4, Religion +3, History +3
Abilities:
- Fey Ancestry. Amaride has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Spellcasting. Amaride is a spellcaster. Her spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Elvish, Common, Halfling (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 5 sp | Javelin | A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk | 2 lbs. |
| 1 | 100 gp | Magnifying glass | This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed. | |
| 1 | 14 gp 8 sp 4 cp | Money Pouch | Amaride's money pouch. It has 14 gp, 8 sp and 4 cp in it. | ½ lb. |
| 1 | Shopping list | An old shopping list with most of the items crossed off. |