Maccob Campbell

Male Longfoot

He is an elderly longfoot with hazel eyes, short white hair in a side parting, a moustache, and dark brown skin.

Personality Traits: Humorless, Pessimistic, Tolerant.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 727 AC (Age 73)

Orientation: Hetrosexual

Home: Campbell's Residence

Settlement: Merimby

Mother: Yolanna Campbell (Deceased)

Father: Bandobrasido Campbell (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 8 10 13 10 9
-2 -1 +1

ACHPPassive
Perception
Speed
9 4 11 25 ft.

Alignment: chaotic neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Stealth +1

Abilities:

  • Lucky. When Maccob rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Maccob has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Maccob can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 8 sp 3 cp Money Pouch Maccob's money pouch. It has 7 sp and 13 cp in it. ⅜ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 6 sp Silver necklace A plain silver necklace.
1 1 sp Spike, iron 5 lbs.
1 3 sp Watering Can A metal watering can with a long spout.

Download as Fantasy Grounds NPC

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