Andoduc Schaffer-Campbell

Male Halfling

He is an elderly halfling with brown eyes, balding dark-brown hair, bushy sideburns, and medium brown skin.

Personality Traits: Downbeat, Optimistic, Jovial.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 708 AC (Age 92)

Orientation: Hetrosexual

Home: Campbell's Residence

Settlement: Merimby

Mother: Mimolida Campbell (Deceased)

Father: Ufusad Schaffer-Campbell (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 11 10 9 11
-2

ACHPPassive
Perception
Speed
10 4 10 25 ft.

Alignment: chaotic neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +2

Abilities:

  • Lucky. When Andoduc rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Andoduc has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Andoduc can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 10 gp "Pirates of Ataland" common By Frank Strickland

A book all about pirates. How they operate, customs and codes, and other information on the pirate way of life. Unlike other more fanciful volumes, this book depicts a very accurate - and grisly - look at life onboard a pirate ship.
5 lbs.
1 10 gp "The curious cat" common By Peree Doolapup

A collection of poems about cats.
5 lbs.
2 Chewed gum common A piece of chewed gum.
1 1 gp 5 sp 5 cp Money Pouch common Andoduc's money pouch. It has 13 sp and 25 cp in it. ¾ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 27 gp Quartz earring uncommon A electrum earring, with a very large quartz inset.
1 2 gp Shovel common 5 lbs.

Download as Fantasy Grounds NPC

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