Keyemeek Froorepup
Male Otterfolk Arch-Druid's Apprentice
He is an adolescent otterfolk with grey eyes and light brown fur with black stripes.
Personality Traits: Tense, Honest, Downbeat.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 788 AC (Age 12)
Orientation: Hetrosexual
Home: Suluru's Apothecary
Settlement: Seaden
Mother: Froore Drenpup
Father: Teekol Rheyenpup
Siblings
- Dren Froorepup - age 18 ♀
- Tulukin Froorepup - age 17 ♂
- Sheali Froorepup - age 14 ♀
- Fulurup Froorepup - age 14 ♂
- Noomeek Froorepup - age 10 ♂
- Thuluma Froorepup - age 8 ♀
- Thealo Froorepup - age 7 ♂
- Dulula Froorepup - age 7 ♀
- Freameek Froorepup - age 7 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 12 | 7 | 13 | 12 | 10 |
| +1 | -1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 14 | 11 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Animal Handling +3, Religion +3
Abilities:
- Hold Breath. Keyemeek can hold their breath for up to 30 minutes at a time.
- Bite. Keyemeek can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
- Wild Shape. Keyemeek can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Keyemeek is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "A brief history of Ataland for children (or busy adults)" |
By Lóhal, daughter of Tharóin A quick summary of the last 800 years. |
5 lbs. |
| 1 | 10 gp | "A genealogical history of the high-elves" |
By Lóhal, daughter of Tharóin A detailed genealogy of the high-elven nobility dating back to the founding of Ataland. |
5 lbs. |
| 1 | 10 gp | "Battle Tactics of The Great Faction War" |
By Lóhal, daughter of Tharóin This book details some of the battle tactics in use during the great war. While centuries old, there is still wisdom to be found. |
5 lbs. |
| 1 | 10 gp | "Brotherhood" | The main holy book of the followers of Marlon, Brotherhood advocates a life of service as the truth path to a fulfilled and meaningful existence. | 5 lbs. |
| 1 | 50 gp | "Poisons and Antidotes" (Illustrated) |
By Galionan Auglaraan A exhaustive guide to the symptoms of various poisons, and the creation of antitoxin. When making a medicine check to identify a poison, you can consult this book to gain +1 to the check. You can only consult one book per check. An expensive illustrated edition, with painted etchings. |
5 lbs. |
| 1 | 10 gp | "The Calamity: Theories and Facts" |
By Lóhal, daughter of Tharóin This book posits that the calamity that caused the destruction of Teyruse was an accident caused by sorcerers dabbling with Pattern Magic. It reveals that sorcerers from the same bloodline live in Ataland to this day. |
5 lbs. |
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Dice | A standard six-sided die. | ||
| 1 | 1 gp 3 sp | Money Pouch | Keyemeek's money pouch. It has 1 gp, 1 sp and 20 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 10 gp | Yew wand | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |