Bertram Wells

Male Human Arch-Druid's Apprentice

He is an adolescent human with amber eyes, very short dark-brown hair, and medium brown skin.

Personality Traits: Jovial, Shy.

Alignment: neutral good.

Born: 788 AC (Age 12)

Orientation: Hetrosexual

Home: Albert's Elucidated Apothecary

Settlement: Falcoton

Mother: Bessie Wells

Father: Rogerius Wells (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 10 13 9 10
-2 +1 +1

ACHPPassive
Perception
Speed
13 16 11 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Mace. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Insight +3, Arcana +2

Abilities:

  • Wild Shape. Bertram can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Bertram is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 A short pencil A short pencil.
1 50 gp Alchemist's supplies These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 5 gp Herbalism Kit This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 5 gp Mace A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk 4 lbs.
1 1 gp 2 sp 7 cp Money Pouch Bertram's money pouch. It has 10 sp and 27 cp in it. ¾ lb.
1 2 gp Thin gold ear ring A thin hoop of gold wire, worn as an earring.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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