Albert's Elucidated Apothecary
10 year old Human construction, medium sized
Location: Falcoton
Owned by: Albert Kendrick
A recently constructed half-timbered house. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Albert Kendrick | Arch-Druid | 41 | Male | Human | He is an adult human with amber eyes, very short black hair, a clean shaven face, and medium brown skin. |
Bertram Wells | Arch-Druid's Apprentice | 12 | Male | Human | He is an adolescent human with amber eyes, very short dark-brown hair, and medium brown skin. |
Hamon Kendrick | 6 | Male | Human | He is a human child with amber eyes, a black quiff, and medium brown skin. | |
Hendaar Kendrick the 2nd | 8 | Male | Human | He is a human child with green eyes, brown hair in braids, and light brown skin. | |
Ola Kendrick | Housekeeper | 39 | Female | Human | She is an adult human with amber eyes, long flowing dark-brown hair, and light brown skin. |
Walkelin Littlefield | Arch-Druid's Apprentice | 12 | Male | Human | He is an adolescent human with brown eyes, black hair in braids, and dark brown skin. |
Family Tree
- Albert Kendrick (♂/41) + Ola Kendrick nee Spear (♀/39/Albert's wife)
- Hendaar Kendrick the 2nd (♂/8/Albert's son)
- Hamon Kendrick (♂/6/Albert's son)
Items for sale
At this location, items are priced between 84% and 98% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 460 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
1 | 180 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 170 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 290 gp | 300 gp | Potion of gaseous form | rare | When you drink this potion, you gain the effect of the spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water. |
1 | 480 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
2 | 130 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
4 | 46 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 260 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |
1 | 170 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |