Albert's Elucidated Apothecary
10 year old Human construction, medium sized
Location: Falcoton
Owned by: Albert Kendrick
A recently constructed half-timbered house. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Albert Kendrick | Arch-Druid | 41 | Male | Human | He is an adult human with amber eyes, very short black hair, a clean shaven face, and medium brown skin. |
| Bertram Wells | Arch-Druid's Apprentice | 12 | Male | Human | He is an adolescent human with amber eyes, very short dark-brown hair, and medium brown skin. |
| Hamon Kendrick | 6 | Male | Human | He is a human child with amber eyes, a black quiff, and medium brown skin. | |
| Hendaar Kendrick the 2nd | 8 | Male | Human | He is a human child with green eyes, brown hair in braids, and light brown skin. | |
| Ola Kendrick | Housekeeper | 39 | Female | Human | She is an adult human with amber eyes, long flowing dark-brown hair, and light brown skin. |
| Walkelin Littlefield | Arch-Druid's Apprentice | 12 | Male | Human | He is an adolescent human with brown eyes, black hair in braids, and dark brown skin. |
Family Tree
- Albert Kendrick (♂/41) + Ola Kendrick nee Spear (♀/39/Albert's wife)
- Hendaar Kendrick the 2nd (♂/8/Albert's son)
- Hamon Kendrick (♂/6/Albert's son)
Items for sale
At this location, items are priced between 84% and 98% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 2 | 440 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
| 3 | 140 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 2 | 240 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
| 3 | 44 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 160 gp | 180 gp | Potion of heroism | rare | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling. |
| 1 | 94 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |