Lieutenant Hilda Woodruff
Female Human Guard
She is an adult human with amber eyes, long styled black hair, and medium brown skin.
Personality Traits: Tense, Impatient.
Alignment: chaotic neutral.
Born: 778 AC (Age 22)
Orientation: Hetrosexual
Home: Barracks
Settlement: Port Dudheath Town
Mother: Mamie Woodruff the 2nd
Father: Alva Woodruff
Siblings
- Joan Hunt - age 23 ♀
- Myer Woodruff the 2nd - age 17 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 11 | 10 | 10 | 8 |
| -2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 30 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Actions:
- Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Intimidation +1, Animal Handling +2
Spoken Languages: Common, Halfling (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Spellships: 5 - The Final Voyage" |
By Gus Newman The final book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes attempt to find their way back home while battling hostile ships. |
5 lbs. |
| 1 | 3 gp | Electrum earrings | A pair of electrum hoop earrings. | |
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 2 gp 7 sp 2 cp | Money Pouch | Hilda's money pouch. It has 1 gp, 16 sp and 12 cp in it. | ⅝ lb. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |