Herman Tate-Shepherd
Male Human Master Locksmith
He is an adult human with amber eyes, dyed bright red hair in a ponytail, a full beard, and light pink skin.
Personality Traits: Lost Faith, Tolerant.
Alignment: lawful neutral.
He is a follower of Solos. (LN)
Born: 757 AC (Age 43)
Orientation: Hetrosexual
Home: Herman's Specialist Locksmiths
Settlement: Port Dudheath Town
Spouse: Kate Tate-Shepherd
Mother: Lettice Tate-Shepherd (Deceased)
Father: Bertram Tate-Shepherd (Deceased)
Children
- Bertha Woodruff - age 19 ♀
- Hugo Tate-Shepherd - age 16 ♂
- Gillebertus Tate-Shepherd - age 11 ♂
- Leona Tate-Shepherd - age 10 ♀
- Kathleen Tate-Shepherd - age 2 ♀
Siblings
- Bartholomew Shepherd - age 46 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 12 | 10 | 11 | 8 |
| -2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 9 | 10 | 30 ft. |
Alignment: lawful neutral
Size: Medium
Actions:
- Light hammer. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Light hammer. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Abilities:
- Cave Digger. Herman adds their proficiency bonus when using a pick, or mason's tools.
Spoken Languages: Common, Gnomish (basic)
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 2 | Dice | common | A standard six-sided die. | ||
| 1 | Door Key | common | The key to Herman's Specialist Locksmiths. | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Kate" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Solos) | common | A holy symbol in the shape of an icosahedron. | |
| 1 | 2 gp | Light hammer | common | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 2 gp | Manacles | common | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 1 | 3 gp 2 sp 1 cp | Money Pouch | common | Herman's money pouch. It has 3 gp, 1 sp and 11 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 29 gp 1 sp | Pair of Quartz encrusted shoulder clasps | common | An pair of elaborate gilded copper shoulder clasps, with 11 medium quartz stones between them. | |
| 1 | 13 gp 8 sp | Quartz copper gorget | uncommon | A heavy gorget made of copper, studded with a large quartz. | |
| 1 | 20 gp | Smith's tools | common | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |