Feerup

Male Otterfolk Shopkeep's Apprentice

He is an adolescent otterfolk with black eyes and medium brown fur with light brown streaks.

Personality Traits: Downbeat, Evasive, Mean.

Alignment: chaotic neutral.

Born: 790 AC (Age 10)

Orientation: Hetrosexual

Home: Julurup's Bait Shop

Settlement: Port Halesoden

Mother: Reeru

Father: Prier Kootupup

Siblings

Statistics

STRDEXCONWISINTCHR
9 13 11 7 9 10
+1 -1

ACHPPassive
Perception
Speed
11 6 9 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Watervision

Actions:

  • Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Persuasion +2

Abilities:

  • Hold Breath. Feerup can hold their breath for up to 30 minutes at a time.
  • Bite. Feerup can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 2 cp Flask or tankard common 1 lb.
1 5 gp Gold signet ring common A gold band, shaped with flat section embossed with the feerup family crest.
1 5 gp Handaxe common A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 sp Money Pouch common Feerup's money pouch. It has 20 cp in it. ⅜ lb.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

Download as Fantasy Grounds NPC

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