Rhemeep

Male Otterfolk Noble

He is an adult otterfolk with black eyes and medium brown fur with light brown streaks.

Personality Traits: Tired, Personable, Tense.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 785 AC (Age 15)

Orientation: Hetrosexual

Home: Freama's Manor

Settlement: Port Halesoden

Mother: Freama

Father: Fleakin Rerupup

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 11 10 9 13
-2 +1 +1

ACHPPassive
Perception
Speed
11 6 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Persuasion +3

Abilities:

  • Hold Breath. Rhemeep can hold their breath for up to 30 minutes at a time.
  • Bite. Rhemeep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 A matchbook common A matchbook containing 8 matches.
1 50 gp Engraved platinum ring common A platinum ring, with distinctive otterfolk engraving.
1 20 gp Holy Symbol (Marlon) common A holy symbol in the shape of open hands.
1 360 gp Kinetic drome uncommon A 3-foot tall clockwork gnome. When powered, the gnome walks forwards while waving. The gnome's speed is 20 feet per round. The gnome can navigate simple obstacles, but if it reaches a wall it will stop.

The drome is wound by your footsteps. For each mile walked, the item winds enough for 5 minutes power. The spring can store a total of 30 minutes power, which can be used at will via an on/off toggle.
1 21 gp 6 sp Money Pouch common Rhemeep's money pouch. It has 19 gp, 25 sp and 10 cp in it. 1 lbs.
1 57 gp Pair of Quartz encrusted shoulder clasps common An pair of elaborate gold shoulder clasps, with 10 medium quartz stones between them.
1 50 gp Platinum signet ring common A platinum band, shaped with flat section embossed with the rhemeep family crest.
1 Negotiable The warm dice of warming uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The dice is warm to the touch.

Download as Fantasy Grounds NPC

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