Zealo

Male Otterfolk Adventurer

He is an adult otterfolk with grey eyes and light brown fur with white fur on their face and chest.

Personality Traits: Dull.

Alignment: neutral.

Born: 756 AC (Age 44)

Orientation: Hetrosexual

Home: None

Settlement: Port Halesoden

Mother: Freema (Deceased)

Father: Dreareep (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 13 8 10 11 13
+1 -1 +1

ACHPPassive
Perception
Speed
15 18 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Acrobatics +3, Intimidation +3

Abilities:

  • Hold Breath. Zealo can hold their breath for up to 30 minutes at a time.
  • Bite. Zealo can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
  • Action Surge. Once per day, Zealo can take an additional action on their turn.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 10 gp 1 sp 2 cp Engraved Quartz-studded ring common A copper ring, with 4 medium quartz stones inset and fine engraving work.
1 5 gp Hunting trap common When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 2 gp 5 sp 5 cp Money Pouch common Zealo's money pouch. It has 23 sp and 25 cp in it. 1 lb.
1 30 gp Peridot ring uncommon A gold ring, with 1 small a peridot stone inset.
1 Pouch of rosemary common A small pouch containing dried rosemary. It has lost its potency.
1 5 sp Rations (1 day) common Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.
1 50 gp Scale Mail common Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. 45 lbs.
1 10 gp Shortsword common A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear common A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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