Nimlil Yavannir Nightsonra

Female Elven Housekeeper

She is an adult elf with hazel eyes, long light-brown hair tied back in a knot, and medium brown skin.

Personality Traits: Downbeat, Responsible, Serious.

Alignment: neutral good.

Born: 559 AC (Age 241)

Orientation: Hetrosexual

Home: Caersnel's Gourmet Butchers

Settlement: Edrahir (immigrated from Larallian Town)

Spouse: Belear Enetis Caersnel

Mother: Areddal Nightsonra (Deceased)

Father: Finduias Findein son of Dwun (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
10 13 9 10 9 10
+1

ACHPPassive
Perception
Speed
11 4 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Darkvision

Actions:

  • Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Athletics +2

Abilities:

  • Fey Ancestry. Nimlil has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 Doodles Some scribblings on a small scrap of paper.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Belear Enetis" engraved on the inside.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 10 gp Ink (1 ounce bottle)
1 2 gp 6 sp 1 cp Money Pouch Nimlil's money pouch. It has 2 gp, 4 sp and 21 cp in it. ½ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.

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