Ellis Horton
Male Human Housekeeper
He is an adult human with amber eyes, short dark-brown and grey streaked hair in a side parting, a full beard, and medium brown skin.
Personality Traits: Lost Faith, Introverted, Evasive.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 761 AC (Age 39)
Orientation: Hetrosexual
Home: Crow's Saddlers and Harness-Makers
Settlement: Hednesfield
Spouse: Kate Carson
Mother: Lizzie Hood (Deceased)
Father: Granville Horton (Deceased)
Children
- Wuvaraan Horton - age 11 ♂
Siblings
- Alberta Hood - age 46 ♀
- Albert Horton - age 45 ♂
- Polly Hood - age 44 ♀
- Michael Horton - age 42 ♂
- Faithful Elenor Hood - age 40 ♀
- Emmett Horton - age 35 ♂
- Nimronde Hood - age 34 ♀
- Tantantael Hood - age 29 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 10 | 12 | 13 | 8 | 12 |
| +1 | +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 5 | 11 | 30 ft. |
Alignment: chaotic good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +3
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 1 gp | Cook's utensils | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 2 | Dice | A standard six-sided die. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Kate" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 5 sp 6 cp | Money Pouch | Ellis' money pouch. It has 3 sp and 26 cp in it. | ⅝ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |