Berenger Vincent
Male Human Noble
He is an adult human with brown eyes (behind a pair of spectacles), long curly black hair, stubble, and medium brown skin.
Personality Traits: Humorless, Unperturbed, Personable.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 753 AC (Age 47)
Orientation: Hetrosexual
Home: Vincent's Manor
Settlement: Winderby
Spouse: Leona Vincent
Mother: Rosa Vincent
Father: Hubert Vincent (Deceased)
Children
- Hubert Vincent - age 28 ♂
- Agnes Vincent - age 18 ♀
- Alta Vincent - age 13 ♀
Siblings
- Flossie Vincent - age 44 ♀
- Allen Vincent - age 38 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 9 | 11 | 11 | 9 | 11 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 12 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Persuasion +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 10 gp | "What Not To Eat" | common |
By Anthiil What at first looks like a wilderness survival guide on closer inspection is reveals itself to be a poisoners handbook, packed with detailed and accurate information covering doses required to achieve different effects, from a mild tingle to a painful death. |
5 lbs. |
| 1 | 150 gp | Adamant ear stud | common | A plain adamant stud, with a pin & clasp. | |
| 1 | 58 gp | Aquamarine broach | uncommon | A electrum broach, with a medium aquamarine inset. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Leona" engraved on the inside. | |
| 1 | 5 gp | Hunting trap | common | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 12 gp 2 sp 7 cp | Money Pouch | common | Berenger's money pouch. It has 10 gp, 22 sp and 7 cp in it. | ¾ lb. |
| 1 | Picture of a cat | common | A printed image made using a Mirror of Frozen Image. It depicts a cat. | ||
| 1 | 71 gp 2 sp 5 cp | Quartz platinum chain bracelet | common | A short chain of tiny platinum links, with a small quartz attached. | |
| 1 | 100 gp 8 sp | Splendid Amethyst necklace | common | A silver necklace, with 8 small amethyst gems hanging from it. |