Gilda Diggerwort
Female Halfling Housekeeper
She is an adult halfling with green eyes, light-brown hair in braids, and olive skin.
Personality Traits: Kind, Shy, Honest.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 735 AC (Age 65)
Orientation: Hetrosexual
Home: Rudibol's Bakers
Settlement: Wiseworth
Spouse: Angoac Diggerwort
Mother: Meliada Hatfield (Deceased)
Father: Rudibol Hatfield
Children
- Bassooc Hatfield-Bankgins - age 40 ♂
- Valdemert May-Bankgins - age 38 ♂
- Gundord Diggerwort - age 21 ♂
- Roburond Diggerwort - age 15 ♂
- Hildar Diggerwort - age 12 ♂
Siblings
- Nico Hatfield - age 58 ♂
- Lorianael Marsh - age 54 ♀
- Goldillda Hatfield - age 50 ♀
- Marrogo Hatfield Dáinundin - age 40 ♂
- Meliold Hatfield - age 40 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 14 | 11 | 11 | 12 | 11 |
| +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +2
Abilities:
- Lucky. When Gilda rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Gilda has advantage on saving throws against being frightened.
- Halfling Nimbleness. Gilda can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Angoac" engraved on the inside. | |
| 1 | 2 gp 1 cp | Money Pouch | Gilda's money pouch. It has 1 gp, 9 sp and 11 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 3 cp | Mop | A used mop, made of course strings of formally white yarn. | |
| 1 | 1 cp | Riversticks (Gaming Set) |
Four custom modified maple sticks, for playing the popular otterfolk game Riversticks. The sticks have had their twig pruned and have been polished to a shine. Playing riversticks requires flowing water. Sticks are dropped in the water and raced to a downstream finish-line. Riversticks may appear to be a game of chance, but expert players know how to give themselves the edge with starting placement and by knowing which of their sticks to use on a given course. |
4 lbs. |
| 1 | 10 gp | Rope, silk (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |
| 1 | 10 gp | Yew wand | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |