Myrtlna Goodbody-Tate
Female Halfling Housekeeper
She is an adult halfling with blue eyes (behind a pair of spectacles), scruffy blond hair, and light pink skin.
Personality Traits: Optimistic, Unperturbed.
Alignment: chaotic good.
She is a follower of Marlon. (NG)
Born: 765 AC (Age 35)
Orientation: Hetrosexual
Home: Orchard
Settlement: Alariville
Spouse: Herugill Goodbody-Tate
Mother: Primrra Goodbody
Father: Ilberimasto Goodbody
Children
- Carameira Goodbody-Tate - age 8 ♀
- Dorada Goodbody-Tate - age 3 ♀
Siblings
- Myrtlima Aelonam-Goodbody - age 46 ♀
- Saradoan Steele-Goodbody - age 39 ♂
- Erima Goodbody - age 36 ♂
- Milcavus Goodbody - age 24 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 13 | 13 | 8 | 9 |
| -2 | +1 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 11 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Nature +1
Abilities:
- Lucky. When Myrtlna rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Myrtlna has advantage on saving throws against being frightened.
- Halfling Nimbleness. Myrtlna can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 10 gp | "Advanced Weaving" | common |
By Emeldida Eledhwen Pearson A compilation of some very complex weaving patterns. To the layman, the techniques presented may as well be magical, and even an accomplished weaver may have difficulty with some of the patterns. |
5 lbs. |
| 1 | Dice | common | A standard six-sided die. | ||
| 1 | 2 cp | Flask or tankard | common | 1 lb. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Herugill" engraved on the inside. | |
| 1 | 2 gp | Manacles | common | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 1 | 6 sp 3 cp | Money Pouch | common | Myrtlna's money pouch. It has 4 sp and 23 cp in it. | ½ lb. |
| 1 | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |