Findihir

Male Elven Hunter

He is an adult elf with grey eyes, short auburn hair in a side parting, a clean shaven face, and grey skin.

Personality Traits: Responsible.

Alignment: neutral good.

Born: 596 AC (Age 204)

Orientation: Hetrosexual

Home: Huntsman

Settlement: Bel-Nellaod

Mother: Elebrinda the Second

Father: Ingonhil the First

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 9 10 10 12
-2 +1 +1

ACHPPassive
Perception
Speed
11 6 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Darkvision

Actions:

  • Longbow. Ranged Weapon Attack: +3 to hit, range 150 / 600 ft., one target. Hit: 1d8 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Animal Handling +2, Nature +2

Abilities:

  • Fey Ancestry. Findihir has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 5 gp "Bad job" By Rhoore Reeypup

Not a particularly famous book and a disappointing read.
5 lbs.
1 4 gp "Every clever cat" (Dog-eared) By Allie Caperun

Not a particularly famous book, but a good read.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 Crumpled map A crumpled map of a region, now unreadable.
1 25 gp Disguise Kit This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. 3 lbs.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 50 gp Longbow A Martial Ranged weapon. 1d8 piercing damage. Range: 150/600. Properties: Ammunition, Heavy, Two-Handed 2 lbs.
1 9 sp 9 cp Money Pouch Findihir's money pouch. It has 7 sp and 29 cp in it. ¾ lb.

Download as Fantasy Grounds NPC

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