Serinda
Female Elven Hunter
She is an adult elf with blue eyes (the left of which is glass), light-brown hair in a pigtails, and grey skin.
Personality Traits: Evasive.
Alignment: neutral.
Born: 576 AC (Age 224)
Orientation: Homosexual
Home: Huntsman
Settlement: Bel-Nellaod
Mother: Elebrinda the Second
Father: Ingonhil the First
Siblings
- Salgaladlor the Second - age 321 ♂
- Celebrhin - age 260 ♂
- Rindath - age 213 ♀
- Findihir - age 204 ♂
- Tinudal - age 147 ♀
- Sargent Orfiant - age 124 ♂
- Idrillas - age 123 ♀
- Celebriin the Second - age 100 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 7 | 13 | 9 | 7 | 10 | 10 |
| -1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 9 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Crossbow, hand. Ranged Weapon Attack: +3 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +1, Animal Handling +1, Nature +2
Abilities:
- Fey Ancestry. Serinda has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Button | A loose purple button. | ||
| 1 | Child's drawing | A child's drawing of a cat. | ||
| 1 | 75 gp | Crossbow, hand | A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading | 3 lbs. |
| 1 | 3 gp | Electrum chain bracelet | A short chain of tiny electrum links. | |
| 1 | 27 gp | Grandiose Quartz necklace | A electrum necklace, with a string of 9 medium quartz gems. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Serinda's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |