Elanoranor Smallville

Female Longfoot Housekeeper

She is an adult longfoot with hazel eyes (behind a pair of spectacles), brown hair in a plait, and medium brown skin.

Personality Traits: Cautious, Downbeat, Pessimistic.

Alignment: neutral.

Born: 761 AC (Age 39)

Orientation: Hetrosexual

Home: Nodasdoc's Custom Crafted Carpenters

Settlement: Anchoton

Spouse: Anchoed Smallville

Mother: Eginsy Abrams

Father: Cleveland Abrams (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
11 10 10 8 9 12
-1 +1

ACHPPassive
Perception
Speed
10 4 9 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +1

Abilities:

  • Lucky. When Elanoranor rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Elanoranor has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Elanoranor can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 4 gp Bottle of Shiraz (Oak aged, Vintage 786) A deep ruby red, with notes of black pepper and dark chocolate. 2½ lbs.
1 Child's drawing A child's drawing of a cow.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Anchoed" engraved on the inside.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 1 gp 3 sp 9 cp Money Pouch Elanoranor's money pouch. It has 12 sp and 19 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

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