Bungoba Bray
Male Halfling Medic
He is an adult halfling with grey eyes, very short dark-brown and grey streaked hair, a clean shaven face, and light brown skin.
Personality Traits: Idealistic, Serious, Kind.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 757 AC (Age 43)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Anchoton
Spouse: Prisyst Bray
Mother: Semolitha Gardiffer-Bray
Father: Biasns Gardiffer-Bray
Children
- Biasns Bray - age 16 ♂
Siblings
- Merimacho Gardiffer-Bray - age 39 ♂
- Scud Bray - age 32 ♂
- Jeminth Gardiffer-Bray - age 31 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 9 | 12 | 11 | 8 |
| -2 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 11 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +1
Abilities:
- Lucky. When Bungoba rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Bungoba has advantage on saving throws against being frightened.
- Halfling Nimbleness. Bungoba can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 12 gp 8 sp 2 cp | Amethyst broach | common | A copper broach, with a small amethyst inset. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Prisyst" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Marlon) | common | A holy symbol in the shape of open hands. | |
| 1 | 3 sp 5 cp | Money Pouch | common | Bungoba's money pouch. It has 2 sp and 15 cp in it. | ⁵⁄₁₆ lb. |
| 1 | Pocket lint | common | Some pocket lint. | ||
| 1 | 120 gp | Wind-up drome | uncommon |
A 3-foot tall clockwork gnome. When powered, the gnome walks forwards while waving. The gnome's speed is 20 feet per round. The gnome can navigate simple obstacles, but if it reaches a wall it will stop. The drome has a key which when wound for 6 seconds (1 turn) powers the drome for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power. |