Willie Morgan-Case
Female Longfoot Housekeeper
She is an adult longfoot with blue eyes, light-brown hair in a ponytail, and olive skin.
Personality Traits: Tired, Optimistic, Impatient.
Alignment: chaotic neutral.
She is a follower of Kalis. (CE)
Born: 756 AC (Age 44)
Orientation: Hetrosexual
Home: Morgan's Manor
Settlement: Anchoton
Spouse: Valdemert Morgan-Case
Mother: Jennie Morgan (Deceased)
Father: Bungogo Morgan
Children
- Jennie Case-Gardiffer - age 24 ♀
- Buccaric Morgan-Case - age 21 ♂
- Fortinbrango Morgan-Case - age 16 ♂
- Amirdel Morgan-Case - age 8 ♀
- Savannata Morgan-Case - age 4 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 12 | 11 | 10 | 9 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 5 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2
Abilities:
- Lucky. When Willie rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Willie has advantage on saving throws against being frightened.
- Halfling Nimbleness. Willie can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 gp | Cook's utensils | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Valdemert" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Kalis) | A holy symbol in the shape of a skull. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 1 sp 8 cp | Money Pouch | Willie's money pouch. It has 18 cp in it. | ⅜ lb. |
| 1 | Pocket lint | Some pocket lint. | ||
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 50 gp | Spellbook | Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells. | 3 lbs. |