Willie Morgan-Case

Female Longfoot Housekeeper

She is an adult longfoot with blue eyes, light-brown hair in a ponytail, and olive skin.

Personality Traits: Tired, Optimistic, Impatient.

Alignment: chaotic neutral.

She is a follower of Kalis. (CE)

Born: 756 AC (Age 44)

Orientation: Hetrosexual

Home: Morgan's Manor

Settlement: Anchoton

Spouse: Valdemert Morgan-Case

Mother: Jennie Morgan (Deceased)

Father: Bungogo Morgan

Children

Statistics

STRDEXCONWISINTCHR
6 10 12 11 10 9
-2 +1

ACHPPassive
Perception
Speed
10 5 10 25 ft.

Alignment: chaotic neutral

Size: Small

Actions:

  • Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2

Abilities:

  • Lucky. When Willie rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Willie has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Willie can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Valdemert" engraved on the inside.
1 2 gp Holy Symbol (Kalis) A holy symbol in the shape of a skull.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 1 sp 8 cp Money Pouch Willie's money pouch. It has 18 cp in it. ⅜ lb.
1 Pocket lint Some pocket lint.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 50 gp Spellbook Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells. 3 lbs.

Download as Fantasy Grounds NPC

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