Belindida Bray
Female Halfling Housekeeper
She is an adult halfling with amber eyes, blond hair in a plait, and light pink skin.
Personality Traits: Personable, Evasive, Pessimistic.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 735 AC (Age 65)
Orientation: Hetrosexual
Home: Bray's Trustworthy Bowyer and Fletcher
Settlement: Anchoton
Spouse: Grufco Bray
Mother: Duenks Joiner
Father: Ceredpho Joiner (Deceased)
Children
- Mellose Bray-Weaver - age 31 ♀
- Orland Goldsmith-Bray - age 28 ♂
- Duenks Bray-Weaver - age 28 ♀
- Angoac Bray - age 26 ♂
- Salvialda Bray - age 23 ♀
- Jessda Bray - age 19 ♀
Siblings
- Cornely Joiner - age 69 ♀
- Folcabo Morgan-Joiner - age 61 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 11 | 9 | 8 | 12 |
| -2 | +2 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +2
Abilities:
- Lucky. When Belindida rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Belindida has advantage on saving throws against being frightened.
- Halfling Nimbleness. Belindida can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Broken arrow | A broken arrow, missing its tip. | ||
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Grufco" engraved on the inside. | |
| 1 | 1 gp 5 cp | Money Pouch | Belindida's money pouch. It has 1 gp and 5 cp in it. | ⅛ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 sp | Pouch | A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section). | 1 lb. |