Carlim Capellarius
Male Halfling Housekeeper
He is an adult halfling with brown eyes, a shaved head, a clean shaven face, and medium brown skin.
Personality Traits: Evasive, Daring, Personable.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 731 AC (Age 70)
Orientation: Hetrosexual
Home: Capellarius' Furriers
Settlement: Anchoton
Spouse: Lindaina Capellarius
Mother: Goldarl Morgan-Baron (Deceased)
Father: Saradduc Capellarius (Deceased)
Children
- Asphoda Capellarius - age 20 ♀
- Mentha Capellarius - age 15 ♀
Siblings
- Cornenca Capellarius-Howe - age 74 ♀
- Bowmgo Capellarius - age 56 ♂
Half-Siblings (Mother's Side)
- Pand Abrams - age 52 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 8 | 13 | 11 | 11 |
| -2 | +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 3 | 11 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0
Abilities:
- Lucky. When Carlim rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Carlim has advantage on saving throws against being frightened.
- Halfling Nimbleness. Carlim can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Lindaina" engraved on the inside. | |
| 1 | 5 gp | Handaxe | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 1 | 3 sp 1 cp | Money Pouch | Carlim's money pouch. It has 3 sp and 1 cp in it. | ¹⁄₁₆ lb. |
| 1 | 3 cp | Mop | A used mop, made of course strings of formally white yarn. | |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |