Carlim Capellarius

Male Halfling Housekeeper

He is an adult halfling with brown eyes, a shaved head, a clean shaven face, and medium brown skin.

Personality Traits: Evasive, Daring, Personable.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 731 AC (Age 70)

Orientation: Hetrosexual

Home: Capellarius' Furriers

Settlement: Anchoton

Spouse: Lindaina Capellarius

Mother: Goldarl Morgan-Baron (Deceased)

Father: Saradduc Capellarius (Deceased)

Children

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
6 13 8 13 11 11
-2 +1 -1 +1

ACHPPassive
Perception
Speed
11 3 11 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0

Abilities:

  • Lucky. When Carlim rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Carlim has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Carlim can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 Crumpled map A crumpled map of a region, now unreadable.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Lindaina" engraved on the inside.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 3 sp 1 cp Money Pouch Carlim's money pouch. It has 3 sp and 1 cp in it. ¹⁄₁₆ lb.
1 3 cp Mop A used mop, made of course strings of formally white yarn.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

Download as Fantasy Grounds NPC

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