Glantra Smallville-Telarius

Female Halfling

She is an elderly halfling with brown eyes, grey hair in a ponytail, and dark brown skin.

Personality Traits: Dull.

Alignment: neutral.

Born: 684 AC (Age 116)

Orientation: Hetrosexual

Home: Gamel's Furriers

Settlement: Anchoton

Spouse: Godefridus Smallville-Telarius (Deceased)

Mother: Meliaima Smallville (Deceased)

Father: Eribalmas Smallville (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
11 13 9 12 7 10
+1 +1 -1

ACHPPassive
Perception
Speed
11 4 11 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +3

Abilities:

  • Lucky. When Glantra rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Glantra has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Glantra can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "The missing jewel" By Induilawen

Detective fiction. The fabulous jewel of an heiress is stolen. Famed elven watchwoman Celeel Clue must recover the gem, while untangling a chilling conspiracy.
5 lbs.
1 6 cp A solid pewter arm ring A chorded pewter band, worn around the upper arm.
4 Chewed gum A piece of chewed gum.
1 3 gp Gilded copper gorget A heavy gorget made of gilded copper.
1 9 sp 9 cp Money Pouch Glantra's money pouch. It has 7 sp and 29 cp in it. ¾ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 3 cp Walking Stick A walking stick made of mahogany. 4 lbs.

Download as Fantasy Grounds NPC

Send Feedback