Edhwewen Nightstern

Female Elven Housekeeper

She is an adult elf with brown eyes, long tied back black hair, and dark brown skin.

Personality Traits: Irritable, Serious.

Alignment: neutral.

Born: 352 AC (Age 448)

Orientation: Hetrosexual

Home: Orchard

Settlement: Enerder (immigrated from Emeldirnna)

Spouse: Duilon Daero Vyshanth

Mother: Rindeas Nightstern (Deceased)

Father: Eglin Fingolflas Braegeth (Deceased)

Children

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
6 13 9 11 13 9
-2 +1 +1

ACHPPassive
Perception
Speed
11 4 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Athletics +0

Abilities:

  • Fey Ancestry. Edhwewen has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 50 gp Alchemist's fire (flask) This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. 1 lb.
2 Broken arrow A broken arrow, missing its tip.
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Duilon Daero" engraved on the inside.
1 2 gp 7 sp 5 cp Money Pouch Edhwewen's money pouch. It has 25 sp and 25 cp in it. 1 lb.
1 3 cp Mop A used mop, made of course strings of formally white yarn.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.

Download as Fantasy Grounds NPC

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