Lobelily Digglepen
Female Halfling
She is an elderly halfling with brown eyes (the left of which is glass), long flowing white hair, and dark brown skin.
Personality Traits: Patient, Cautious, Upbeat.
Alignment: lawful neutral.
She is a follower of Solos. (LN)
Born: 689 AC (Age 111)
Orientation: Hetrosexual
Home: Regima's Butchers
Settlement: Mellworth
Mother: Regima Digglepen (Deceased)
Father: Holmcar Digglepen (Deceased)
Children
- Elanoma Digglepen - age 77 ♀
Siblings
- Lobelca Buttonhanger - age 103 ♀
- Nibsas Digglepen - age 100 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 10 | 9 | 9 | 11 | 10 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 25 ft. |
Alignment: lawful neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +2
Abilities:
- Lucky. When Lobelily rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Lobelily has advantage on saving throws against being frightened.
- Halfling Nimbleness. Lobelily can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 cp | Blowgun needle | 1 lb. | |
| 3 | Button | A loose red button. | ||
| 1 | 5 cp | Dens (Gaming set) |
100 tiny wooden planks and a dozen marbles. Most of the planks have dents, and a few marbles are chipped. Dens is a game where players build small structures using tiny wooden planks and then take turns trying to knock their opponent's "den" down with glass marbles. It originates from an otterfolk children's game. |
6 lbs. |
| 1 | 1 gp 2 sp 5 cp | Money Pouch | Lobelily's money pouch. It has 12 sp and 5 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |