Cassius "Cash" Dale
Male Human Confidence Trickster
He is an adult human with green eyes, blond and grey streaked hair in a ponytail, stubble, and light pink skin.
Personality Traits: Dishonest.
Alignment: chaotic neutral.
He is a follower of Solos. (LN)
Born: 774 AC (Age 26)
Orientation: Hetrosexual
Home: Cassius' Relics
Settlement: Kidsdale Town
Mother: Kezia Dale
Lore
Owner and operator of Cassius' Relics.
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 12 | 11 | 10 | 17 |
| -2 | +1 | +3 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 35 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Darts (Gaming set). Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1 piercing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +3, Deception +6, Perception +3
Abilities:
- Sneak Attack. Once per turn, Cassius can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Cassius knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 15 gp | Clothes, fine | 6 lbs. | |
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 8 sp | Darts (Gaming set) |
A Simple Ranged weapon. 1
piercing damage.
Range: 20/60.
(Thrown: 20/60.)
Properties:
Finesse, Thrown
(The darts are to be used with a dartboard, and don't deal much damage as a weapon.) A cork dartboard and 6 darts. The dartboard is marked with scoring zones. It's pretty old and beat up, and pocked by many games. The darts are old and worn, but still fly true. |
10 lbs. |
| 1 | 25 gp | Disguise Kit | This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. | 3 lbs. |
| 1 | 15 gp | Forgery Kit | This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document. | 5 lbs. |
| 1 | 7 gp 7 sp 4 cp | Money Pouch | Cassius' money pouch. It has 7 gp, 5 sp and 24 cp in it. | ¾ lb. |
| 1 | Pouch of thyme | A small pouch containing dried thyme. It has lost its potency. |