Siere
Female Otterfolk Druid
She is an elderly otterfolk with black eyes and medium brown fur with light brown streaks.
Personality Traits: Shy, Daring.
Alignment: neutral.
Born: 753 AC (Age 47)
Orientation: Bisexual
Home: Nooli's Apothecary
Settlement: Barnoldsden
Mother: Teetu (Deceased)
Father: Zemeek (Deceased)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 12 | 12 | 11 | 10 | 11 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 18 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Arcana +2, Animal Handling +2
Abilities:
- Hold Breath. Siere can hold their breath for up to 30 minutes at a time.
- Bite. Siere can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
- Wild Shape. Siere can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Siere is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 3 | Button | common | A loose green button. | ||
| 1 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 25 gp 6 cp | Engraved Topaz ring | uncommon | A pewter ring, with 1 small a topaz stone inset and fine engraving work. | |
| 1 | 5 gp | Herbalism Kit | common | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 10 gp | Hide | common | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 4 sp 2 cp | Money Pouch | common | Siere's money pouch. It has 4 sp and 2 cp in it. | ⅛ lb. |
| 1 | 5 cp | Pole (10-foot) | common | 7 lbs. | |
| 1 | 10 gp | Shield | common | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 25 gp 6 sp 5 cp | Topaz pewter gorget | uncommon | A heavy gorget made of pewter, studded with a small topaz. | |
| 1 | 1 gp | Totem | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |