Nora Ellis
Female Human Arch-Druid's Apprentice
She is an adolescent human with amber eyes, long tied back auburn hair, and olive skin.
Personality Traits: Mean, Shy, Impatient.
Alignment: neutral good.
Born: 788 AC (Age 12)
Orientation: Hetrosexual
Home: Willson's Arcane Apothecary
Settlement: City of Abingend
Mother: Teresa Ellis
Father: Howard Ellis
Siblings
- Ethel Ellis - age 17 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 7 | 9 | 11 | 14 | 11 | 10 |
| -1 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 16 | 12 | 30 ft. |
Alignment: neutral good
Size: Medium
Actions:
- Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
- Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Light hammer. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Light hammer. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Nature +2, Religion +2
Abilities:
- Wild Shape. Nora can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Nora is a spellcaster. Her spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 15 gp | "Absolution" (1st Edition) | uncommon |
By Earl Vincent Banned in some regions for its corrupting influence, Absolution is a persuasive text on the virtues of selfishness. It is considered to be a holy book by followers of Vastra. It is from the first print run. |
5 lbs. |
| 1 | 25 gp | Component pouch | common | A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). | 2 lbs. |
| 1 | 2 cp | Flask or tankard | common | 1 lb. | |
| 1 | 12 gp 8 sp 5 cp | Garnet gilded copper chain bracelet | common | A short chain of tiny gilded copper links, with a small garnet attached. | |
| 1 | 2 gp | Light hammer | common | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 7 sp 4 cp | Money Pouch | common | Nora's money pouch. It has 7 sp and 4 cp in it. | ¼ lb. |
| 1 | 5 gp | Padded | common | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 2 sp | Quarterstaff | common | A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk | 4 lbs. |
| 1 | 19 gp 5 sp | Quartz necklace | uncommon | A gold necklace, with a large quartz gem hanging from it. | |
| 1 | 10 gp | Yew wand | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |