Willson's Arcane Apothecary

106 year old Human construction, medium sized

Location: City of Abingend

Owned by: Herbert Willson

A brick house, painted black. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Godfrey Bliss Housekeeper 45 Male Tiefling He is an adult tiefling with silver eyes, a dyed dark-brown quiff, a pencil moustache, and medium brown skin. He has large curled horns.
Herbert Willson Arch-Druid 48 Male Tiefling He is an adult tiefling with silver eyes, a dyed blond quiff, a goatee, and brick-red skin. He has curled horns.
Isabella Bliss Housekeeper 43 Female Tiefling She is an adult tiefling with white eyes, long flowing auburn hair, and light pink skin. She has large curled horns.
Marguerite Redman Arch-Druid's Apprentice 13 Female Human She is an adolescent human with hazel eyes, black hair in a ponytail, and dark brown skin.
May Willson Clerk 45 Female Tiefling She is an adult tiefling with black eyes, long curly black hair, and dark brown skin. She has curved horns.
Nora Ellis Arch-Druid's Apprentice 12 Female Human She is an adolescent human with amber eyes, long tied back auburn hair, and olive skin.
Wydo Howell-Ware the 2nd Arch-Druid's Apprentice 13 Male Human He is an adolescent human with brown eyes, short dark-brown hair, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 98% and 98% of their base value.

Available Price Value Item Rarity Description
1 88 gp 90 gp Philter of love uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
1 180 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 2,900 gp 3,000 gp Potion of giant strength (fire giant) rare When you drink this potion, your Strength score changes to 25 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 2,000 gp 2,000 gp Potion of giant strength (frost or stone giant) rare When you drink this potion, your Strength score changes to 23 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
2 260 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
6 49 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 98 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
2 180 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
Send Feedback