Emmeline Carver

Female Human Arch-Druid's Apprentice

She is an adolescent human with grey eyes, short dark-brown hair in a side parting, and light brown skin.

Personality Traits: Cautious, Tired, Honest.

Alignment: neutral.

Born: 785 AC (Age 15)

Orientation: Hetrosexual

Home: Norton's Apothecary

Settlement: City of Abingend

Mother: Isabel Carver (Deceased)

Father: Guy Carver

Siblings

Statistics

STRDEXCONWISINTCHR
7 12 10 13 9 11
-1 +1 +1

ACHPPassive
Perception
Speed
13 16 11 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
  • Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Arcana +2, Survival +3

Abilities:

  • Wild Shape. Emmeline can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Emmeline is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 1 sp 3 cp A solid copper neck ring A chorded copper band, with a loop clasp, worn around the neck.
1 25 gp Acid (vial) As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage. 1 lb.
1 50 gp Alchemist's supplies These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 2 cp Flask or tankard 1 lb.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 1 sp 6 cp Large copper ear hoops A pair of large copper hoop earrings.
1 9 sp 6 cp Money Pouch Emmeline's money pouch. It has 8 sp and 16 cp in it. ½ lb.
1 2 sp Quarterstaff A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk 4 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 cp The City of Meltford Post A newspaper with stories from across Ataland. Printed at The City of Meltford Post Press. ¹⁄₁₆ lb.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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