Indiir

Female Elven Arch-Druid's Apprentice

She is an adolescent elf with orange eyes, long tied back blond hair, and medium brown skin.

Personality Traits: Shy, Jovial, Pessimistic.

Alignment: neutral.

Born: 768 AC (Age 32)

Orientation: Bisexual

Home: Elberi's Apothecary

Settlement: Yavahel

Mother: Elbedir the First

Father: Lindti the Second

Siblings

Statistics

STRDEXCONWISINTCHR
9 11 9 12 9 11
+1

ACHPPassive
Perception
Speed
12 16 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Survival +3, Nature +2

Abilities:

  • Fey Ancestry. Indiir has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Indiir can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Indiir is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 25 gp 1 sp 6 cp Aquamarine broach uncommon A pewter broach, with a small aquamarine inset.
1 2 gp Backpack common 5 lbs.
1 6 gp Gold chain bracelet common A short chain of tiny gold links.
1 5 gp Herbalism Kit common This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 10 gp Hide common Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp 6 sp 7 cp Money Pouch common Indiir's money pouch. It has 1 gp, 14 sp and 27 cp in it. ⅞ lb.
1 Pocket lint common Some pocket lint.
1 10 gp Shield common Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Spear common A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 5 gp Wooden staff common A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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