Indiir
Female Elven Arch-Druid's Apprentice
She is an adolescent elf with orange eyes, long tied back blond hair, and medium brown skin.
Personality Traits: Shy, Jovial, Pessimistic.
Alignment: neutral.
Born: 768 AC (Age 32)
Orientation: Bisexual
Home: Elberi's Apothecary
Settlement: Yavahel
Mother: Elbedir the First
Father: Lindti the Second
Siblings
- Emeliel the Second - age 165 ♀
- Anaiil - age 67 ♂
- Eldiras - age 14 ♀
- Oropherros - age 5 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 11 | 9 | 12 | 9 | 11 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Survival +3, Nature +2
Abilities:
- Fey Ancestry. Indiir has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Wild Shape. Indiir can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Indiir is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 25 gp 1 sp 6 cp | Aquamarine broach | uncommon | A pewter broach, with a small aquamarine inset. | |
| 1 | 2 gp | Backpack | common | 5 lbs. | |
| 1 | 6 gp | Gold chain bracelet | common | A short chain of tiny gold links. | |
| 1 | 5 gp | Herbalism Kit | common | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 10 gp | Hide | common | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp 6 sp 7 cp | Money Pouch | common | Indiir's money pouch. It has 1 gp, 14 sp and 27 cp in it. | ⅞ lb. |
| 1 | Pocket lint | common | Some pocket lint. | ||
| 1 | 10 gp | Shield | common | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 gp | Spear | common | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
| 1 | 5 gp | Wooden staff | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |