Christopher Hubbard

Male Human Arch-Druid's Apprentice

He is an adolescent human with grey eyes, short strawberry hair, and olive skin.

Personality Traits: Shy, Upbeat, Pessimistic.

Alignment: neutral.

Born: 787 AC (Age 13)

Orientation: Hetrosexual

Home: Hubbard's Arcane Apothecary

Settlement: Elter

Mother: Helen Hubbard

Father: Ezra Hubbard

Statistics

STRDEXCONWISINTCHR
11 8 12 11 8 10
-1 +1 -1

ACHPPassive
Perception
Speed
11 18 10 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Greatclub. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
  • Scimitar. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Nature +1, Religion +1

Abilities:

  • Wild Shape. Christopher can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Christopher is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 Doodles Some scribblings on a small scrap of paper.
1 2 sp Greatclub A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed 10 lbs.
1 1 gp 5 sp 5 cp Money Pouch Christopher's money pouch. It has 1 gp, 3 sp and 25 cp in it. ⅝ lb.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 1,000 gp Spyglass Objects viewed through a spyglass are magnified to twice their size. 1 lb.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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