Hubbard's Arcane Apothecary
93 year old Human construction, medium sized
Location: Elter
Owned by: Frederic Hubbard
The door on this cottage has been painted beige. A statue of the deity Gaia stands outside. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Betsy Nicholas | Arch-Druid's Apprentice | 14 | Female | Human | She is an adolescent human with brown eyes, long styled black hair, and dark brown skin. |
Bridget Hubbard | Housekeeper | 47 | Female | Human | She is an adult human with amber eyes, long flowing brown and grey streaked hair, and medium brown skin. |
Christopher Hubbard | Arch-Druid's Apprentice | 13 | Male | Human | He is an adolescent human with grey eyes, short strawberry hair, and olive skin. |
Curtis Hubbard | 2 | Male | Human | He is an infant human with grey eyes, a bald head, and light brown skin. | |
Dudley Hubbard | 52 | Male | Human | He is an elderly human with amber eyes, very short silver hair, a clean shaven face, and light pink skin. | |
Dudley Hubbard the 2nd | 3 | Male | Human | He is a human child with amber eyes, scruffy dark-brown hair, and light brown skin. | |
Frederic Hubbard | Arch-Druid | 22 | Male | Human | He is an adult human with amber eyes, short strawberry hair, a long beard, and light pink skin. |
Hephzibah Rinehart | Arch-Druid's Apprentice | 16 | Female | Human | She is an adolescent human with brown eyes, long tied back black hair, and dark brown skin. |
Nigellus Hubbard | 11 | Male | Human | He is a human child with amber eyes, short dark-brown hair in a side parting, and medium brown skin. | |
Philippa Hubbard | Druid | 21 | Female | Human | She is an adult human with grey eyes, long styled auburn hair, and light brown skin. |
Family Tree
- Dudley Hubbard (♂/52/Frederic's father) + Bridget Hubbard nee Rinehart-Gardwort (♀/47/Frederic's mother)
- Frederic Hubbard (♂/22) + Philippa Hubbard nee Flinn (♀/21/Frederic's wife)
- Dudley Hubbard the 2nd (♂/3/Frederic's son)
- Curtis Hubbard (♂/2/Frederic's son)
- Nigellus Hubbard (♂/11/Frederic's brother)
Items for sale
At this location, items are priced between 92% and 101% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 280 gp | 300 gp | Potion of gaseous form | rare | When you drink this potion, you gain the effect of the spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water. |
1 | 2,800 gp | 3,000 gp | Potion of giant strength (fire giant) | rare | When you drink this potion, your Strength score changes to 25 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 500 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 150 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 260 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
2 | 48 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 98 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 300 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |
1 | 170 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |