Beryllalia Whitman
Female Halfling Noble
She is an adult halfling with hazel eyes (behind a pair of spectacles), dyed blond hair in a ponytail, and medium brown skin.
Personality Traits: Extroverted, Patient, Tense.
Alignment: neutral.
Born: 762 AC (Age 38)
Orientation: Hetrosexual
Home: Whitman's Manor
Settlement: Cardton
Spouse: Brinley Whitman
Mother: Ninala Goldlock
Father: Othouc Goldlock
Children
- Ninala Whitman - age 16 ♀
- Filiberso Whitman - age 10 ♂
- Elic Whitman - age 5 ♀
- Chicameony Whitman - age 4 ♀
- Beriltus Whitman - age 1 ♂
Siblings
- Elissaor Goldlock-Twoville - age 30 ♀
- Mantila Snow - age 27 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 13 | 9 | 11 | 7 | 11 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 12 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Beryllalia rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Beryllalia has advantage on saving throws against being frightened.
- Halfling Nimbleness. Beryllalia can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 5 sp | Blanket | common | 3 lbs. | |
| 1 | 100 gp 5 sp 3 cp | Engraved Iridot ring | uncommon | A silver ring, with 1 small a iridot stone inset and fine engraving work. | |
| 1 | 100 gp 4 sp | Extravagant Aquamarine necklace | uncommon | A gilded copper necklace, with a string of 4 small aquamarine gems. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Brinley" engraved on the inside. | |
| 1 | Handkerchief | common | A small square of cloth with Beryllalia stitched in one corner. | ||
| 1 | 600 gp | Magitech lamp | uncommon |
When powered, the lamp provides bright light in a 20-foot radius and dim light for additional 20 feet. The lamp has an enchantment that moves the clockwork magically on command. If you say the command words "lamp on," the device will be magically powered for 1 hour, or until you say "lamp off." This property cannot be used again until after a long rest. |
|
| 1 | 11 gp 7 sp | Money Pouch | common | Beryllalia's money pouch. It has 11 gp, 5 sp and 20 cp in it. | ¾ lb. |