Clulumeek Lleyenapup
Male Otterfolk Arch-Druid
He is an adult otterfolk with black eyes and dark brown fur with grey fur on their tail.
Personality Traits: Oblivious, Pessimistic, Downbeat.
Alignment: chaotic neutral.
Born: 766 AC (Age 34)
Orientation: Hetrosexual
Home: Lleyenapup's Apothecary
Settlement: Port Modden
Spouse: Shena Cheteepup
Mother: Lleyena Pleyeypup (Deceased)
Father: Keerup Llelipup (Deceased)
Children
- Chetee Shenapup - age 17 ♀
- Threerup Shenapup - age 10 ♂
Siblings
- Freameek Lleyenapup - age 29 ♂
- Whoop Lleyenapup - age 27 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 14 | 12 | 11 | 13 |
| -2 | +1 | +2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 40 | 11 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Greatclub. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
- Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +1, Perception +4, Insight +4
Abilities:
- Hold Breath. Clulumeek can hold their breath for up to 30 minutes at a time.
- Bite. Clulumeek can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Wild Shape. Clulumeek can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Clulumeek is a spellcaster. His spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "The Calamity: Theories and Facts" |
By Lóhal, daughter of Tharóin This book posits that the calamity that caused the destruction of Teyruse was an accident caused by sorcerers dabbling with Pattern Magic. It reveals that sorcerers from the same bloodline live in Ataland to this day. |
5 lbs. |
| 1 | A short pencil | A short pencil. | ||
| 1 | 6 gp 5 sp | A solid gold neck ring | A chorded gold band, with a loop clasp, worn around the neck. | |
| 1 | 2 gp | Crowbar | Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied. | 5 lbs. |
| 1 | 2 sp | Gilded copper ring | A plain gilded copper band. | |
| 1 | 2 sp | Greatclub | A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed | 10 lbs. |
| 1 | 2 gp 8 sp 5 cp | Money Pouch | Clulumeek's money pouch. It has 1 gp, 16 sp and 25 cp in it. | ⅞ lb. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | Smooth Stone | A tumbled smooth stone with "Shena" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | 1 gp | Sprig of mistletoe | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |