Caramra Flowers

Female Halfling Housekeeper

She is an adult halfling with grey eyes, very short dark-brown hair, and light brown skin.

Personality Traits: Greedy, Upbeat, Personable.

Alignment: neutral.

Born: 738 AC (Age 62)

Orientation: Hetrosexual

Home: Flowers' Butchers

Settlement: Erdicville

Spouse: Briffin Flowers

Mother: Jasminell Bagbody

Father: Magnu Bagbody

Children

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
10 13 11 9 7 11
+1 -1

ACHPPassive
Perception
Speed
11 4 10 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Darts (Gaming set). Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2

Abilities:

  • Lucky. When Caramra rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Caramra has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Caramra can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 A short pencil A short pencil.
1 5 gp Clothes, costume 4 lbs.
1 8 sp Darts (Gaming set) A Simple Ranged weapon. 1 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown
(The darts are to be used with a dartboard, and don't deal much damage as a weapon.)

A cork dartboard and 6 darts. The dartboard is marked with scoring zones. It's pretty old and beat up, and pocked by many games. The darts are old and worn, but still fly true.
10 lbs.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Briffin" engraved on the inside.
1 2 gp 1 sp 9 cp Money Pouch Caramra's money pouch. It has 2 gp and 19 cp in it. ⁷⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

Download as Fantasy Grounds NPC

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