Marcduc Proudhead-Bulgeville

Male Halfling Housekeeper

He is an adult halfling with hazel eyes (the right of which is glass), brown and grey streaked hair in a plait, a clean shaven face, and medium brown skin.

Personality Traits: Dull.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 733 AC (Age 66)

Orientation: Hetrosexual

Home: Milcavus' Discount Tailors

Settlement: Bassoworth (immigrated from Erdicville)

Spouse: Grimaose Proudhead-Bulgeville

Mother: Menth Daniel-Bulgeville (Deceased)

Father: Fredno Daniel-Bulgeville

Children

Siblings

Statistics

STRDEXCONWISINTCHR
10 13 8 12 10 11
+1 -1 +1

ACHPPassive
Perception
Speed
11 3 11 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +2

Abilities:

  • Lucky. When Marcduc rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Marcduc has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Marcduc can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 2 cp Broom A well used broom.
3 Button A loose green button.
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 3 sp Gilded copper necklace A plain gilded copper necklace.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Grimaose" engraved on the inside.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 1 gp 2 sp 5 cp Money Pouch Marcduc's money pouch. It has 11 sp and 15 cp in it. ½ lb.
1 1 gp Vial

Download as Fantasy Grounds NPC

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