Fortgo Chethead
Male Halfling Housekeeper
He is an adult halfling with green eyes, a horseshoe of light-brown hair, a clean shaven face, and olive skin.
Personality Traits: Tired.
Alignment: chaotic evil.
He is a follower of Xor. (LE)
Born: 758 AC (Age 42)
Orientation: Hetrosexual
Home: Orchard
Settlement: Olcashire
Spouse: Pervinwan Chethead
Mother: Lucille Gale-Chethead
Father: Wisegol Gale-Chethead
Children
- Wisegol Chethead - age 4 ♂
- Cotman Chethead - age 0 ♂
Siblings
- Mantlda Chethead-Hull - age 58 ♀
- Buccmar Gale-Chethead - age 46 ♂
- Alfriora Gale-Chethead - age 36 ♀
- Melindina Gale-Chethead - age 31 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 14 | 12 | 12 | 10 | 9 |
| +2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 5 | 11 | 25 ft. |
Alignment: chaotic evil
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2
Abilities:
- Lucky. When Fortgo rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Fortgo has advantage on saving throws against being frightened.
- Halfling Nimbleness. Fortgo can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Child's drawing | A child's drawing of a chicken. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Pervinwan" engraved on the inside. | |
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 2 gp 8 sp 2 cp | Money Pouch | Fortgo's money pouch. It has 2 gp, 8 sp and 2 cp in it. | ¼ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |
| 2 | Rusty nail | A rusty old nail. |