Duilinal

Male Elven Troubadour

He is an adult elf with grey eyes, strawberry hair worn in a rounded bowl cut, a clean shaven face, and light pink skin.

Personality Traits: Daring, Optimistic.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 526 AC (Age 274)

Orientation: Hetrosexual

Home: None

Settlement: Merimby (immigrated from The Ruins of Kitsbain)

Mother: Serindalde the First (Deceased)

Father: Galmoton the First (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 8 10 9 13
-2 +1 -1 +1

ACHPPassive
Perception
Speed
13 14 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Performance +3, History +2

Abilities:

  • Fey Ancestry. Duilinal has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Duilinal can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
  • Spellcasting. Duilinal is a spellcaster. His spellcasting ability is chr (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Elvish, Common, Halfling (basic)

Inventory

Quantity Value Item Rarity Description Weight
1 50 gp Alchemist's fire (flask) common This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. 1 lb.
1 30 gp Bagpipes common If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 6 lbs.
1 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 3 gp Gold ear stud common A plain gold stud, with a pin & clasp.
1 2 gp Holy Symbol (Gaia) common A holy symbol in the shape of a tree.
1 3 gp Horn common If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 2 lbs.
1 2 gp 4 sp 2 cp Money Pouch common Duilinal's money pouch. It has 1 gp, 12 sp and 22 cp in it. ¾ lb.
1 25 gp Rapier common A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
2 Rusty nail common A rusty old nail.
1 6 gp Shawm of Detect Thoughts rare The shawm requires attunement by a bard.
The shawm has charges. While holding it, you can use an action to expend 1 of its charges and cast the spell. The shawm regains 1d charges at dawn. If you expend the last charge, roll a d20. On a 1, the shawm crumbles in to dust.
If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.
1 lb.
1 10 gp Shortsword common A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 45 gp Studded Leather common Light armour. Base AC: 12 + Dex modifier. 13 lbs.

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