Duilinal
Male Elven Troubadour
He is an adult elf with grey eyes, strawberry hair worn in a rounded bowl cut, a clean shaven face, and light pink skin.
Personality Traits: Daring, Optimistic.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 526 AC (Age 274)
Orientation: Hetrosexual
Home: None
Settlement: Merimby (immigrated from The Ruins of Kitsbain)
Mother: Serindalde the First (Deceased)
Father: Galmoton the First (Deceased)
Siblings
- Galion - age 362 ♂
- Olfiion the First - age 230 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 12 | 8 | 10 | 9 | 13 |
-2 | +1 | -1 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
13 | 14 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Performance +3, History +2
Abilities:
- Fey Ancestry. Duilinal has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Bardic Inspiration. (3 uses/short rest) As a bonus action, Duilinal can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
- Spellcasting. Duilinal is a spellcaster. His spellcasting ability is chr (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Elvish, Common, Halfling (basic)
Inventory
Quantity | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|
1 | 50 gp | Alchemist's fire (flask) | common | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
1 | 30 gp | Bagpipes | common | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 6 lbs. |
1 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
1 | 3 gp | Gold ear stud | common | A plain gold stud, with a pin & clasp. | |
1 | 2 gp | Holy Symbol (Gaia) | common | A holy symbol in the shape of a tree. | |
1 | 3 gp | Horn | common | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 2 lbs. |
1 | 2 gp 4 sp 2 cp | Money Pouch | common | Duilinal's money pouch. It has 1 gp, 12 sp and 22 cp in it. | ¾ lb. |
1 | 25 gp | Rapier | common | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |
2 | Rusty nail | common | A rusty old nail. | ||
1 | 6 gp | Shawm of Detect Thoughts | rare |
The shawm requires attunement by a bard. The shawm has charges. While holding it, you can use an action to expend 1 of its charges and cast the spell. The shawm regains 1d charges at dawn. If you expend the last charge, roll a d20. On a 1, the shawm crumbles in to dust. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. |
1 lb. |
1 | 10 gp | Shortsword | common | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
1 | 45 gp | Studded Leather | common | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |