Magloir the Second

Male Elven Arch-Druid

He is an adult elf with amber eyes, short curly auburn hair, a clean shaven face, and dark brown skin.

Personality Traits: Responsible, Honest, Upbeat.

Alignment: chaotic good.

He is a follower of Gaia. (CN)

Born: 522 AC (Age 278)

Orientation: Hetrosexual

Home: Magloir's Apothecary

Settlement: City of Elwindal (immigrated from The Ruins of Kitsbain)

Spouse: Nimlir the First

Mother: Elebrinddel the First

Father: Celegolath the First (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 11 13 8 11
-2 +1 +1 -1

ACHPPassive
Perception
Speed
13 32 11 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Handaxe. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +4, Religion +2, Nature +2

Abilities:

  • Fey Ancestry. Magloir has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Magloir can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Magloir is a spellcaster. His spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "The Art of Xor" By Claud Sanford

A book of advice on achieving victory in situations of conflict, in a wide range scenarios, from family disputes, and business negotiations, to large scale military operations.
5 lbs.
1 10 gp "The Giant Book of Giant Tales" By Mr. K'ryn

A collection of traditional fairy-tales with a giants theme, collected by Mr. K'ryn. The book makes the dubious claim the stories were collected from giants. Includes: "The crown that was a giant's ring", "The friendly giant", and "Fe-Fi-Fo-Fum".
5 lbs.
1 50 gp Alchemist's supplies These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
2 Button A loose orange button.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Nimlir" engraved on the inside.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 1 sp 5 cp Jagged tooth necklace The tooth from a large predator, strung on a leather chord.
1 2 gp 6 sp 3 cp Money Pouch Magloir's money pouch. It has 1 gp, 14 sp and 23 cp in it. ¾ lb.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

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