Magloir's Apothecary
799 year old Elf construction, medium sized
Location: City of Elwindal
Owned by: Magloir the Second
Built into a living tree, this tree house is accessed by a rope ladder. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Amari the First | Housekeeper | 240 | Female | Elf | She is an adult elf with grey eyes, short curly auburn hair, and olive skin. |
Angras | 8 | Male | Elf | He is an elf child with brown eyes, short black hair in a side parting, and medium brown skin. | |
Belemmalmo the First | Druid | 242 | Male | Elf | He is an adult elf with brown eyes, black hair in braids, a clean shaven face, and medium brown skin. |
Eleboir | Arch-Druid's Apprentice | 42 | Male | Elf | He is an adolescent elf with grey eyes, scruffy auburn hair, and light pink skin. |
Elebrinddel the First | Housekeeper | 512 | Female | Elf | She is an adult elf with green eyes, long flowing light-brown hair, and golden skin. |
Findis the Second | Arch-Druid's Apprentice | 58 | Male | Elf | He is an adolescent elf with brown eyes, short brown hair, and black skin. |
Magloir the Second | Arch-Druid | 278 | Male | Elf | He is an adult elf with amber eyes, short curly auburn hair, a clean shaven face, and dark brown skin. |
Mithrellhin | Arch-Druid's Apprentice | 68 | Male | Elf | He is an adolescent elf with brown eyes, short black hair, and black skin. |
Nimlir the First | Housekeeper | 282 | Female | Elf | She is an adult elf with grey eyes, scruffy dark-brown hair, and light brown skin. |
Tatier | 2 | Male | Elf | He is an infant elf with grey eyes, wisps of dark-brown hair, and light brown skin. | |
Tinual the Second | 7 | Female | Elf | She is an elf child with amber eyes, long dark-brown hair tied back in a knot, and light brown skin. |
Family Tree
- Elebrinddel the First (♀/512/Magloir's mother)
- Magloir the Second (♂/278) + Nimlir the First (♀/282/Magloir's wife)
- Tinual the Second (♀/7/Magloir's daughter)
- Tatier (♂/2/Magloir's son)
- Amari the First (♀/240/Magloir's sister) + Belemmalmo the First (♂/242/Magloir's brother in-law)
- Angras (♂/8/Magloir's nephew)
Items for sale
At this location, items are priced between 101% and 109% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 190 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 280 gp | 270 gp | Potion of diminution | rare | When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process. |
2 | 290 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
4 | 55 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 320 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |
1 | 190 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |