Saerrm the First

Male Elven Arch-Druid

He is an adult elf with blue eyes, blond hair in a bun, a clean shaven face, and light pink skin.

Personality Traits: Responsible, Honest, Mean.

Alignment: neutral.

Born: 350 AC (Age 451)

Orientation: Hetrosexual

Home: Saerrm's Quality Apothecary

Settlement: City of Elwindal (immigrated from The Ruins of Kitsbain)

Spouse: Inuvielil the Second

Mother: Elebrinda (Deceased)

Father: Nellarod (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 11 12 9 8
-2 +1 +1 -1

ACHPPassive
Perception
Speed
12 32 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Light hammer. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Light hammer. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +4, Survival +4, Nature +3

Abilities:

  • Fey Ancestry. Saerrm has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Saerrm can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Saerrm is a spellcaster. His spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Door Key The key to Saerrm's Quality Apothecary.
1 2 cp Flask or tankard 1 lb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Inuvielil" engraved on the inside.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 2 gp Light hammer A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 1 gp 7 sp 2 cp Money Pouch Saerrm's money pouch. It has 16 sp and 12 cp in it. ½ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

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