Saerrm's Quality Apothecary

346 year old Elf construction, medium sized

Location: City of Elwindal

Owned by: Saerrm the First

The window frames on this half-timbered cottage has been painted black. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Amardanel the Second Housekeeper 107 Female Elf She is an adult elf with hazel eyes, short light-brown hair in a side parting, and dark brown skin.
Anailas the Second Arch-Druid's Apprentice 27 Male Elf He is an adolescent elf with grey eyes, dark-brown hair in a bun, and light brown skin.
Eldiin Arch-Druid's Apprentice 20 Female Elf She is an adolescent elf with grey eyes, long light-brown hair with a fringe cut, and olive skin.
Finagon Druid 306 Male Elf He is an adult elf with blue eyes, blond hair in a bun, a clean shaven face, and grey skin.
Galmorm Housekeeper 105 Male Elf He is an adult elf with copper eyes, a shaved head, a clean shaven face, and medium brown skin.
Idrildis the Second Housekeeper 344 Female Elf She is an adult elf with brown eyes, long tied back dyed auburn hair, and dark brown skin.
Inuvielil the Second Housekeeper 426 Female Elf She is an adult elf with blue eyes, long tied back blond hair, and olive skin.
Morwede Arch-Druid's Apprentice 19 Female Elf She is an adolescent elf with grey eyes, long flowing dyed red hair, and light pink skin.
Nellarod the Second Housekeeper 334 Male Elf He is an adult elf with blue eyes, blond hair in a ponytail, a clean shaven face, and light brown skin.
Saerrm the First Arch-Druid 451 Male Elf He is an adult elf with blue eyes, blond hair in a bun, a clean shaven face, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 89% and 100% of their base value.

Available Price Value Item Rarity Description
1 250 gp 270 gp Potion of diminution rare When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
1 280 gp 300 gp Potion of gaseous form rare When you drink this potion, you gain the effect of the spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water.
3 490 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
3 46 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 170 gp 180 gp Potion of heroism rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling.
1 94 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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