Maedrafin the First
Male Elven Arch-Druid
He is an adult elf with grey eyes, dyed bright red hair in braids, a clean shaven face, and light brown skin.
Personality Traits: Energetic, Impatient, Evasive.
Alignment: neutral.
Born: 291 AC (Age 509)
Orientation: Hetrosexual
Home: Maedrafin's Arcane Apothecary
Settlement: City of Elwindal
Spouse: Eledhwal the First
Mother: Eldirth the First (Deceased)
Father: Angroim the First (Deceased)
Children
- Areddir the First - age 363 ♀
- Celeguil the First - age 285 ♂
- Arwenna - age 170 ♀
- Elenan (Deceased) - age 74 ♀
Siblings
- Anduon - age 494 ♂
Half-Siblings (Father's Side)
- Rindir the First - age 540 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 9 | 11 | 8 | 13 |
| -2 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 32 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Survival +3, Animal Handling +3
Abilities:
- Fey Ancestry. Maedrafin has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Wild Shape. Maedrafin can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Maedrafin is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 7 gp | "Mines of passion" |
By Amber Rose A trashy romance novel. The book follows an adventurer who delves in to a mine to steal a fabulous treasure, only to have her heart stolen a rival adventurer. |
5 lbs. |
| 1 | 6 gp | "The Magic of Herbs: Healing Made Easy" |
By Doe Green A book of traditional healing and treatments. Mostly incorrect. |
5 lbs. |
| 1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 2 | Button | A loose purple button. | ||
| 1 | Door Key | The key to Maedrafin's Arcane Apothecary. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Eledhwal" engraved on the inside. | |
| 1 | 1 sp 5 cp | Jagged tooth necklace | The tooth from a large predator, strung on a leather chord. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 2 gp 7 sp 7 cp | Money Pouch | Maedrafin's money pouch. It has 25 sp and 27 cp in it. | 1 lbs. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |