Maedrafin's Arcane Apothecary
800 year old Elf construction, medium sized
Location: City of Elwindal
Owned by: Maedrafin the First
A half-timbered house with a slate tile roof. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Anduon | Housekeeper | 494 | Male | Elf | He is an adult elf with brown eyes, scruffy black hair, and black skin. |
Areddir the First | Housekeeper | 363 | Female | Elf | She is an adult elf with brown eyes, brown hair in braids, and medium brown skin. |
Ectheliotan | Arch-Druid's Apprentice | 29 | Male | Elf | He is an adolescent elf with hazel eyes, short curly brown hair, and medium brown skin. |
Eledhwal the First | Housekeeper | 498 | Female | Elf | She is an adult elf with brown eyes, short brown hair in a side parting, and medium brown skin. |
Finain the First | Housekeeper | 340 | Male | Elf | He is an adult elf with hazel eyes, short dyed brown hair, a clean shaven face, and dark brown skin. |
Maedrafin the First | Arch-Druid | 509 | Male | Elf | He is an adult elf with grey eyes, dyed bright red hair in braids, a clean shaven face, and light brown skin. |
Orophean | Arch-Druid's Apprentice | 26 | Male | Elf | He is an adolescent elf with grey eyes, a shaved head, and light brown skin. |
Quennos | Arch-Druid's Apprentice | 98 | Male | Elf | He is an adolescent elf with hazel eyes, long flowing brown hair, and black skin. |
Family Tree
- Maedrafin the First (♂/509) + Eledhwal the First (♀/498/Maedrafin's wife)
- Areddir the First (♀/363/Maedrafin's daughter) + Finain the First (♂/340/Maedrafin's son in-law)
- Anduon (♂/494/Maedrafin's brother)
Items for sale
At this location, items are priced between 92% and 109% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 2,000 gp | 1,920 gp | Oil of etherealness | rare | Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the spell for 1 hour. |
1 | 170 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 150 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
2 | 280 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
5 | 52 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |