Maedrafin's Arcane Apothecary
800 year old Elf construction, medium sized
Location: City of Elwindal
Owned by: Maedrafin the First
A half-timbered house with a slate tile roof. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Anduon | Housekeeper | 494 | Male | Elf | He is an adult elf with brown eyes, scruffy black hair, and black skin. |
Areddir the First | Housekeeper | 363 | Female | Elf | She is an adult elf with brown eyes, brown hair in braids, and medium brown skin. |
Ectheliotan | Arch-Druid's Apprentice | 29 | Male | Elf | He is an adolescent elf with hazel eyes, short curly brown hair, and medium brown skin. |
Eledhwal the First | Housekeeper | 498 | Female | Elf | She is an adult elf with brown eyes, short brown hair in a side parting, and medium brown skin. |
Finain the First | Housekeeper | 340 | Male | Elf | He is an adult elf with hazel eyes, short dyed brown hair, a clean shaven face, and dark brown skin. |
Maedrafin the First | Arch-Druid | 509 | Male | Elf | He is an adult elf with grey eyes, dyed bright red hair in braids, a clean shaven face, and light brown skin. |
Orophean | Arch-Druid's Apprentice | 26 | Male | Elf | He is an adolescent elf with grey eyes, a shaved head, and light brown skin. |
Quennos | Arch-Druid's Apprentice | 98 | Male | Elf | He is an adolescent elf with hazel eyes, long flowing brown hair, and black skin. |
Family Tree
- Maedrafin the First (♂/509) + Eledhwal the First (♀/498/Maedrafin's wife)
- Areddir the First (♀/363/Maedrafin's daughter) + Finain the First (♂/340/Maedrafin's son in-law)
- Anduon (♂/494/Maedrafin's brother)
Items for sale
At this location, items are priced between 92% and 109% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
2 | 460 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
1 | 97 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
2 | 300 gp | 300 gp | Potion of gaseous form | rare | When you drink this potion, you gain the effect of the spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water. |
2 | 280 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
5 | 48 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 97 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 310 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |